Portfolio
Shaders, terrain, water and rendering work in Unreal Engine 5.
Enter →Tools
Plugins for UE5 terrain, displacement and surfaces. No Nanite, no engine changes.
Enter →Tutorials
Shader breakdowns on YouTube and free tools and material functions on Patreon.
Enter →Tools I needed, built properly
I'm Michael Kinsey, a technical artist working across the Unreal Engine 5 rendering stack. I build terrain, water and surface systems that hold up up close and cast real shadows, without relying on Nanite.
I prefer building systems myself to understand them, then turning what works into tools other teams can use. Many of them are free. Away from the engine I shoot wildlife, street and travel photography.
Need it in your project?
Premium integration and support for my tools, technical consulting on rendering and terrain, and custom tool development.
New tools, first
Releases, free Patreon drops and tutorials. A few emails a year.