Michael Kinsey
Michael KinseyTechnical Artist · Unreal Engine 5
01 · ArtStation

Portfolio

Shaders, terrain, water and rendering work in Unreal Engine 5.

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Image slot · 3–5 images
02 · Fab

Tools

Plugins for UE5 terrain, displacement and surfaces. No Nanite, no engine changes.

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03 · YouTube · Patreon

Tutorials

Shader breakdowns on YouTube and free tools and material functions on Patreon.

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About

Tools I needed, built properly

I'm Michael Kinsey, a technical artist working across the Unreal Engine 5 rendering stack. I build terrain, water and surface systems that hold up up close and cast real shadows, without relying on Nanite.

I prefer building systems myself to understand them, then turning what works into tools other teams can use. Many of them are free. Away from the engine I shoot wildlife, street and travel photography.

C++HLSL / USFRVTNiagaraMaterialsBlueprint
FreeMK Tessellation Patch and shader functions on Patreon
TutorialsShader breakdowns on YouTube
Services

Need it in your project?

Premium integration and support for my tools, technical consulting on rendering and terrain, and custom tool development.

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Newsletter

New tools, first

Releases, free Patreon drops and tutorials. A few emails a year.