Michael Kinsey
DRAFTDashed boxes are placeholders. Each one names the capture it needs. The Fab link and price are still to add. Docs page →
Unreal Engine plugin · Landmass brush

MK Fast Landscape Erosion Brush

Drop a brush on your landscape and get eroded ridges and gullies instantly. No simulation to wait for, and nothing baked in.

Out now on Fab UE 5.8 Non-destructive Price TBD
Move the cursor to move the sun
01 · Before / after

Drag to compare

Left is the base landscape. Right is the same landscape with one erosion brush over it. Switch to the splat mask to see the layer output the brush writes for your landscape material.

BASEERODED
Drawn in the browser · final page uses in-engine captures
02 · What it does

Erosion in seconds

Built on Phacelle noise and driven by your landscape's own height.

03 · Workflow

Four steps

From a blank landscape to eroded terrain with painted layers.

Enable

Turn on the Landmass plugin and enable Edit Layers on your landscape actor.

Add

In Landscape mode, open Manage › Blueprint and add MK_ErosionBrush.

Tune

Pick a preset or adjust scale, strength, octaves and gully weight. Save your own presets for later projects.

Paint

Name a landscape layer, choose slope, ridge, deposition or altitude, and pick Add, Replace or Multiply.

04 · Specs

What you get

Dashed values are placeholders.

Plugin

Version 1
EngineUE 5.8 5.6 with v1.1
Built withBlueprint and materials (HLSL)
RequiresLandmass plugin, landscape Edit Layers
Non-destructiveYes
NaniteNot required
OutputsHeight, weightmap layers (slope, ridge, deposition, altitude)
PresetsYes, save and reuse
AuthorMichael Kinsey

Parameters

Full reference in the docs
ShapeErosion Scale, Erosion Strength, Gully Weight, Cell Scale
DetailOctaves, Gain, Lacunarity, Detail, Noise Scale
QualityResolution Multiplier, Sample Step
LayersEffect, Blend Type, Splat Strength, Offset
MasksSlope and altitude masks with strength, scale, falloff and invert
05 · Roadmap

Actively developed

Buying v1 gets you the updates below as they land on Fab.

Out now

v1

  • Fast procedural erosion brush
  • Slope-aware gullies
  • Splat mask output
  • UE 5.8
In progress

v1.1

  • Full C++ rewrite, same workflow
  • Back-port to UE 5.6
  • Height and layers update live as you move or resize the brush
Planned

More brushes

  • Thermal erosion
  • Shoreline terraces
  • Deposition
  • Wind erosion
  • Smoothing
  • More noise types
06 · Questions

FAQ

Setup, every parameter and known issues live in the docs. Read the docs →

Is this a simulation?

No. Erosion is generated procedurally, so it appears immediately instead of running hundreds of iterations. You can move or remove the brush at any time.

Does it change my landscape permanently?

No. It's a Landmass brush on an edit layer, so the original landscape stays untouched underneath.

Do I need Nanite?

No. It works on regular landscapes.

Which engine versions are supported?

UE 5.8 for v1. Version 1.1 adds UE 5.6.

Can I texture the erosion?

Yes. The splat mask output marks gullies and ridges so your landscape material can layer rock, sediment or grass on them.

Available on Fab

Erode your landscape.